Monday, 12 April 2010

Animating the camera's too....

Here's a little clip of the Dippy Bird drinking surrounded by a few scene setting objects.

Just had a tinker with the camera's too. I've chosen the Target Type of Camera and pointed it toward the glass. By animating the sweep of the camera from one side to the other it gives a nice feel for the scene.

Second class envelopes.... ;o)

I noticed that when I use the Biped to drive the birds wing movements, it drags some of the body with it. This was caused by the extent of the wings Physique Envelope being too large. To rectify this I selected Physique/Envelope and adjusted the Radial Scale.
All good now :o)

(thanks to Richard Davidson for the link to the Character Modelling tutorial)

Friday, 9 April 2010

Low and lazeeeee...

This one is driven by the Character Studio in Max, it doesn't work well for the Dippy Bird as the bone movements are over exagerated, but it's a laugh giving it a go.

The Footstep Operation controls the Biped in the pre-determined Walk cycle. I've modified the walk slightly to allow the bird to turn his head and nod at the camera.

Nice mover..... (turn on sound)

Having fun with the animation now :oD (turn on sound)

Ummm, well it was meant to be walking.....

......but it's more like walking with really bad blisters :oD

Mmmm, a little more work required I feel :oD

You can do it Dippy :o)

First attempts at animating the bird...

It doesn't look much but it took about 3 hours experimenting to create this crude teeny clip. I had to move each wing, the neck, the tail, both thighs and both legs at just the right time.

I'm chuffed to see the Dippy Bird moving tho :o)

Wednesday, 7 April 2010

I like to move it, I like to move it.......

Today I've been experimenting with how to make the Dippy Bird move. A simple rocking motion would be easy enough but I want to eventually have walk sequences.
Although the Biped can be tricky to apply, its fairly easy to manipulate the finished thing.


Dippy bird.........


And the manic looking biped used to control him.

The head is abnormally big as I found the beak and hat were being left behind when the biped was moved. Scaling it up to encompass the head, beak and hat seems to work.