
 Once I'd modelled the window, it looked pretty sparse without the curtains so I wanted to model something that looked half decent. 
 I tried several tecniques using the standard primitives but couldn't get anything to look right so I finally used a wavy Spline then was then extruded using the Sweep Modifier. Although this looked like gathered up material it didn't hang right so I converted it to an editable poly and scaled down the vertices on the top to give a more realistic curtain form. 
 A pole and rings were added and a Polished Metal Material added.
 

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